9fans archive / 2000 / 08 / 70    prev next

search terms are split using tokenize from:regexp searches From: lines subject:regexp searches Subject: lines before:yyyy[/mm[/dd]] and after:yyyy[/mm[/dd]] specify date range powered by grep(1)
From: Doug Henderson <djhender@tel...> Subject: ugrading edition 2 graphics to edition 3 Date: Wed, 2 Aug 2000 07:23:20 -0600 While I looked at Plan9 a number of years back - I downloaded the 3 disk install set I think, I didn't get seriously involved until 3rd edition, what with ADSL & cable making 50Meg downloads a practicality for the individual. A lot of the existing native plan9 source code out there is written for the 2nd edition graphics libraries, with headers like <libg.h>, <panel.h>, and <layer.h>. I don't have access to the 2nd edition graphics library documention. I have not seen both versions of any programs which have been transformed from 2nd to 3rd editions. One of the most valuable aids (for me) to learning a new environment is building and experimenting with existing code. So I am lacking some of the tools that I can use to figure out how to do these tranforms. Is the 2nd edition documentation still available anywhere, for download or browsing? Is there a porting guide? A feature comparision? The <libg.h> looks like it used to be supported in the APE environment (the header is still there in 3rd, but it doesn't work - also no libg.a). Is the 3rd edition <draw.h> and etc. going to be supported under the 3rd edition? Anyone working on that? Are there guidelines / suggestions for doing such a thing? My efforts so far get to the linker where I get a conflict between the ape atexit and the libc atexit (I think). Are there any feature test programs available? I mean simple programs (perhaps used by the developers of the 3rd edition graphics libraries) to excercise the features of the code. I find these kinds of programs a valuable starting point for testing out my own pieces of code - the ones where I find out how to do the basic things I need for a larger project.